The Playstation version of Mortal Kombat Trilogy was developed and published by Midway Games (in North America and Europe) in 1996 for the North American and European market and in 1998 for the Japanese market.
Motaro keep his role as the sub-boss in Mortal Kombat Trilogy (MKT). He gains a throw move (which are actually sprites unused in the arcade version of MK3).
Motaro is the strongest, cheapest and most destructive character in the whole game. Projectile bounce back to his opponent and all his move have huge priority. However, MKT allow projectile to hit if his opponent very close to him. He has only a few moves, but all of them does as much damage as an uppercut. He can punch, kick with his back legs and do a sweep with his tail at long range. He can also grab opponent to punch them and throw a large red projectile toward them. Finally, he can teleport around the arena. Although the CPU can throw as many projectile or teleport as it wants, the player can only do both move once with a small delay before they can be done again.
Beating the game as Motaro is a breeze. Non-boss character will never attempt to shoot their projectile, and since Motaro cannot be thrown, he can throw them as soon as they get close to him. There is also a bug with his throw move. If Motaro is in the corner and throw, his opponent will be stuck in front of him instead of being thrown behind Motaro. This allow him to perform his throw over and over until the round is over.
Motaro is playable without cheats In Playstation, Sega Saturn and PC version of MKT. He was also playable in the Super NES version of MK3 and UMK3, the Sega Genesis version of MK3 and UMK3 as well as the Nintendo 64 version of MKT. In all these ports however, a cheat was required and he can’t be used in single player mode in MK3 and UMK3.
TAS tools were used in this playthrough.