The Game Boy port of Mortal Kombat II was developed by Probe Software and published by Acclaim Entertainment (in North America and Europe) and by Acclaim Japan for the Japanese market in 1994. The original arcade game was developed by Midway and released in 1993.
Before being introduced in Mortal Kombat II, Jax was known as Stryker and was to be the seventh character of the first game. Later in development, he was replaced by Sonya and his name changed to Jax. The Stryker name was given to the character of the same name in Mortal Kombat 3. Probably as a nod to this, all three characters (especially Jax and Sonya) are closely related in the storyline, but Stryker mostly appears as a minor support character.
Jax can shoot his Energy Wave to his opponent. He also has the ability to grab his opponent (including boss) and perform a “Gotcha,” which is a series of two to five punches, depending of the low punch tap the player does. He also has a Ground Pound move that will hit anybody who is not in the air (including blocks). Finally, his throw can be chained four times if tapping HP. He has a unique backbreaker air throw that will be executed as long as you are near an airborne opponent.
Jax is great against the CPU. His Jump Kick, as well as his Backbreaker, has high priority. His Gotcha grab also work well in the Game Boy port. Jax will mostly catch the CPU after a knockdown. His projectile can also be used, but the CPU has a tendency to evade it. However, The Ground Pound move rarely comes into play, since the CPU will always jump when not stuck in a recovery animation.
TAS tools were used in this playthrough.